Zed A. Shaw
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59ba73baa0
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Mostly working torch sprites have taught me what I need for the animation system.
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2025-10-18 00:13:44 -04:00 |
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Zed A. Shaw
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a578c49a77
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Basic arena working that lets me work on the boss fight system quicker.
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2025-10-16 12:00:33 -04:00 |
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Zed A. Shaw
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7f10c5b3d7
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New boss scene that's really just a pixelated photo bash done quickly.
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2025-10-12 14:05:30 -04:00 |
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Zed A. Shaw
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0930b05fc5
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Some basic animations working but the loop in bad.
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2025-10-10 01:42:42 -04:00 |
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Zed A. Shaw
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c33f370572
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Animations are now being pulled correctly but I need to add a timing concept to animations instead of ticks.
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2025-10-10 00:25:37 -04:00 |
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Zed A. Shaw
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07e281d987
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Have a basic understanding of what to do for the boss fight arena, but now want to start over fresh.
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2025-09-22 13:43:36 -04:00 |
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Zed A. Shaw
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d1f7337de4
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Now have a fully painting/pixelated female hand for the actions.
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2025-09-15 13:26:18 -04:00 |
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Zed A. Shaw
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7af264e147
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Now have a fancy hand animation when you cast your rituals.
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2025-09-15 02:14:13 -04:00 |
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Zed A. Shaw
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ad3e580495
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Animations are refactored to let me spawn in an 'attack animation' but I think the data model is wrong. Rather than spawning in an animation every time I can probably just make one, reposition it, then tell it to play. I'll have to try it.
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2025-09-12 11:56:11 -04:00 |
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Zed A. Shaw
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8384b11993
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Refactored the animation so I can normalize it to one api. Next is to create the concept of a temporary entity that represents a transitive effect.
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2025-09-11 14:18:52 -04:00 |
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Zed A. Shaw
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1aa6674e42
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Created a nice utility library for doing animations, and used it in the ritual crafting UI.
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2025-03-20 01:10:01 -04:00 |
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