Zed A. Shaw
|
564f9842a2
|
All of the UIs should be cleared out, and that just leaves the tests.
|
2025-08-19 23:58:42 -04:00 |
|
Zed A. Shaw
|
a86912705c
|
Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable.
|
2025-08-14 14:10:28 -04:00 |
|
Zed A. Shaw
|
ad0069e899
|
Made it so you can right-click on an item to use it, but yeah it's bad. Gotta refactor.
|
2025-08-13 11:43:23 -04:00 |
|
Zed A. Shaw
|
f19c1dbb20
|
Now you can heal yourself.
|
2025-08-11 16:59:19 -04:00 |
|
Zed A. Shaw
|
05d54ff661
|
Now also combat works no matter what's on the ground. Closes #81.
|
2025-08-09 00:13:38 -04:00 |
|
Zed A. Shaw
|
0d889cd0ff
|
Quick start to making it possible to use healing items, or any item really. Going with a style that it has to be on your toolbar to use it, and the toolbelt looks in your inventory to see ifyou have healing items.
|
2025-08-06 13:16:22 -04:00 |
|
Zed A. Shaw
|
75c28cd764
|
Fixed a few places. Closes #11
|
2025-06-28 23:30:41 -04:00 |
|
Zed A. Shaw
|
2aa4f0a2e8
|
Finally can pick things up, but it's really bad so far. Need a bunch of refactoring in how the collision system works, and make it so collision and maps can have multiple entities in the same square.
|
2025-06-12 13:06:36 -04:00 |
|
Zed A. Shaw
|
dc8648016d
|
Refactor the way assets are laid out in the assets/ dir and then have a build script that can automatically pixelate/posterize images that I save, saving me tons of time.
|
2025-05-30 17:49:15 -04:00 |
|
Zed A. Shaw
|
cc44c9d37a
|
Move the guecstra stuff into the gui.
|
2025-05-15 22:50:59 -04:00 |
|
Zed A. Shaw
|
dfc6aa08e9
|
Loot UI is now mostly formed, just need to get loot into it and make it work.
|
2025-05-14 11:49:09 -04:00 |
|
Zed A. Shaw
|
8545b8cf1d
|
Simple Loot UI started.
|
2025-05-14 00:51:53 -04:00 |
|