Zed A. Shaw
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35ced58cc9
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Shaders now are managed by a manger that can do hot reloading and it also will detect a bad shader and use an ERROR shader so you know it's busted visually.
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2025-04-13 17:11:21 -04:00 |
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Zed A. Shaw
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90351ce0fe
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The lighting now uses the original grid based lighting calculations rather than a global single source from the player.
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2025-02-11 13:31:39 -05:00 |
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Zed A. Shaw
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3986e6978e
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Sprites now have a distance lighting calculation that's the same as the raycaster using a shader.
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2025-02-07 13:50:50 -05:00 |
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Zed A. Shaw
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071808a0f8
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Playing around with shaders for effects on the scene.
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2025-01-27 11:36:00 -05:00 |
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