Zed A. Shaw
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349656589b
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Doors are now meshed into the walls better but I got rid of the wood wals. They suck.
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2026-03-17 11:43:16 -04:00 |
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Zed A. Shaw
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0add3b29ae
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Now have doors that you can walk though. No open/close animation yet.
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2026-03-16 12:53:10 -04:00 |
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Zed A. Shaw
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908f5bfb3e
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Slight better but I think place_doors can be even better.
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2026-03-15 01:21:33 -04:00 |
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Zed A. Shaw
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f304538325
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way better map/maze debug output.
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2026-03-15 00:09:47 -04:00 |
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Zed A. Shaw
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3394de064c
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New scripting style mazes incorporated.
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2026-03-13 11:36:21 -04:00 |
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Zed A. Shaw
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fb41c153c1
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With some help from chat I sorted out how to randomize rooms without overlap.
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2026-03-08 03:28:49 -04:00 |
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Zed A. Shaw
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47c0d4a5f0
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Initial fix for large center rooms not having entry exit.
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2026-03-07 00:10:42 -05:00 |
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Zed A. Shaw
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f0b04107ab
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Best I can do to simplify the check(fmt::format)crap is to make a little macro to do the format part.
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2026-03-05 12:39:22 -05:00 |
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Zed A. Shaw
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5179f1c781
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Final move of files to a better place. Only thing in the root is very common stuff.
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2026-02-27 15:10:17 -05:00 |
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Zed A. Shaw
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ebe84c4d78
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Most files moved, now the stragglers.
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2026-02-27 14:48:16 -05:00 |
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