Commit graph

12 commits

Author SHA1 Message Date
Zed A. Shaw
25f7096489 AnimatedScene now defines how a scene with animated sprites and actors is structured and played. 2025-10-22 00:11:36 -04:00
Zed A. Shaw
7f10c5b3d7 New boss scene that's really just a pixelated photo bash done quickly. 2025-10-12 14:05:30 -04:00
Zed A. Shaw
06a174040f The whole boss fight scene is now configurable with json. 2025-09-27 11:58:44 -04:00
Zed A. Shaw
d398b042a7 New bossfight layout with fake 'paper cutouts' to work out how the UI would work. 2025-09-24 01:29:36 -04:00
Zed A. Shaw
e523aa8b02 Quick refactor of the config system to make it easier to refactor config.cpp/hpp later. 2025-09-16 11:59:30 -04:00
Zed A. Shaw
f668ff6b7a First round of cleanup. dnd_loot. 2025-06-25 14:28:35 -04:00
Zed A. Shaw
f208ca946e Made the components module work like textures and sound so that there's just one constant map of components. 2025-06-02 23:33:59 -04:00
Zed A. Shaw
1aa6674e42 Created a nice utility library for doing animations, and used it in the ritual crafting UI. 2025-03-20 01:10:01 -04:00
Zed A. Shaw
d3158291f7 Did a full code coverage review and improved many of the tests and a bunch of code. I'll do one more final walk through all the code before getting back to work on the new combat system. 2025-03-17 15:23:47 -04:00
Zed A. Shaw
b8bb49df2c A basic components test that just loads all the config files and their components into a world. 2025-02-21 22:52:53 -05:00
Zed A. Shaw
d0a6a92bc8 More testing improvements. 2025-02-21 13:21:13 -05:00
Zed A. Shaw
2daa1c9bd5 Brought over a bunch of code from the roguelike and now will use it to generate a random map. 2025-01-30 11:38:57 -05:00