Zed A. Shaw
|
60c405b1fc
|
Refactor the animate2 and then start working on the motion feature.
|
2026-01-21 13:13:58 -05:00 |
|
Zed A. Shaw
|
992b8f0e0a
|
Added an onFrame callback that only is called when a frame change happens.
|
2026-01-21 00:06:39 -05:00 |
|
Zed A. Shaw
|
ba966aa7bf
|
Animation now applies frame data to sprites.
|
2026-01-20 23:45:41 -05:00 |
|
Zed A. Shaw
|
d65883fa03
|
Don't need this.
|
2026-01-19 11:51:53 -05:00 |
|
Zed A. Shaw
|
5b509c277a
|
Use chrono::duration for animation frame durations.
|
2026-01-19 11:50:00 -05:00 |
|
Zed A. Shaw
|
81cbc24064
|
Have the start of an animation dev tool.
|
2026-01-17 23:43:44 -05:00 |
|
Zed A. Shaw
|
7d08e60537
|
First idea for the new animation api.
|
2026-01-17 00:08:08 -05:00 |
|
Zed A. Shaw
|
acadf3ca31
|
Started a TDD for the new animation system.
|
2026-01-15 14:06:30 -05:00 |
|
Zed A. Shaw
|
d60e1af6df
|
A bit of refactor to put apply in Animation where it belongs.
|
2025-11-01 11:13:12 -04:00 |
|
Zed A. Shaw
|
c33f370572
|
Animations are now being pulled correctly but I need to add a timing concept to animations instead of ticks.
|
2025-10-10 00:25:37 -04:00 |
|
Zed A. Shaw
|
7af264e147
|
Now have a fancy hand animation when you cast your rituals.
|
2025-09-15 02:14:13 -04:00 |
|
Zed A. Shaw
|
ad3e580495
|
Animations are refactored to let me spawn in an 'attack animation' but I think the data model is wrong. Rather than spawning in an animation every time I can probably just make one, reposition it, then tell it to play. I'll have to try it.
|
2025-09-12 11:56:11 -04:00 |
|
Zed A. Shaw
|
ff7111b006
|
Icons now work way better and don't have the the 'Rayview cuts icons' bug. It actually was a bug in the lel-guecs Sprite class that was using the TextureRect from the source sprite. Now its initialized with the framesize from the .json. This also uses the new guecs::Icon, but I have to fix that as it doesn't scale correctly. Closes #2.
|
2025-07-22 15:04:22 -04:00 |
|
Zed A. Shaw
|
1f90367f51
|
Initial battle engine is now integrated in the systems so now I can finally get the turn based combat to work the way I envision.
|
2025-04-06 00:45:51 -04:00 |
|
Zed A. Shaw
|
b832bbd78a
|
Fixed how sprites/textures are loaded so tehy default to frame 0 of any multi-frame textures.
|
2025-04-05 17:17:26 -04:00 |
|
Zed A. Shaw
|
1aa6674e42
|
Created a nice utility library for doing animations, and used it in the ritual crafting UI.
|
2025-03-20 01:10:01 -04:00 |
|