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raycaster
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Zed A. Shaw
0882851b3f
Switching back to 256px textures for most things, but the weapon works best as a 512px.
2025-01-25 08:29:01 -05:00
Zed A. Shaw
5e6f95513c
Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
2025-01-25 07:46:57 -05:00
Zed A. Shaw
ad38f575a3
Now the sprites are rendered in the 3d scene with just SFML sprites.
2025-01-23 11:24:06 -05:00