Commit graph

12 commits

Author SHA1 Message Date
Zed A. Shaw
1d4ae911b9 Files are now in a src directory and I'm using a src/meson.build and tests/meson.build to specify what to build. 2026-02-27 10:49:19 -05:00
Zed A. Shaw
c618a4828f Finally unified all of my events into one place. 2025-12-17 12:51:15 -05:00
Zed A. Shaw
7ffa6025ce And finally fix some of the API names to make more sense in their current location. 2025-08-20 23:49:30 -04:00
Zed A. Shaw
a20d701096 Rename to GameDB and GameDB::Level. 2025-08-20 23:20:36 -04:00
Zed A. Shaw
a83ee77eea levelmanager.* is now gone, but the code is just moved over to game_level. Now to clean up the api and give it a new name. 2025-08-20 01:10:42 -04:00
Zed A. Shaw
a86912705c Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 2025-08-14 14:10:28 -04:00
Zed A. Shaw
e51fb8627c Switching to Linux to find a memory bug and I want to keep a record of what caused it. 2025-07-30 22:34:26 -04:00
Zed A. Shaw
d93bc1615c Big changes to use the new lel-guecs setup but now almost everything works. Only thing missing is Issue #16 in quecs. 2025-07-23 14:03:41 -04:00
Zed A. Shaw
ea92dcc3c4 Change from ENEMY_SPAWN to ENTITY_SPAWN since that's what it does. Closes #31 2025-06-26 23:22:22 -04:00
Zed A. Shaw
b8d2d1870d Clean up the debug UI so that it's not using the jank debug component I didn't use anyway. 2025-06-01 11:10:25 -04:00
Zed A. Shaw
dfc6aa08e9 Loot UI is now mostly formed, just need to get loot into it and make it work. 2025-05-14 11:49:09 -04:00
Zed A. Shaw
8545b8cf1d Simple Loot UI started. 2025-05-14 00:51:53 -04:00
Renamed from debug_ui.cpp (Browse further)