Commit graph

11 commits

Author SHA1 Message Date
Zed A. Shaw
a20d701096 Rename to GameDB and GameDB::Level. 2025-08-20 23:20:36 -04:00
Zed A. Shaw
5aca2fb56a Tests are now clean so next step is to officially nuke the level manager. 2025-08-20 00:48:20 -04:00
Zed A. Shaw
564f9842a2 All of the UIs should be cleared out, and that just leaves the tests. 2025-08-19 23:58:42 -04:00
Zed A. Shaw
a86912705c Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 2025-08-14 14:10:28 -04:00
Zed A. Shaw
d93bc1615c Big changes to use the new lel-guecs setup but now almost everything works. Only thing missing is Issue #16 in quecs. 2025-07-23 14:03:41 -04:00
Zed A. Shaw
6a0725e401 Simply re-init the overlay on new level. Closes #14. 2025-06-28 22:39:46 -04:00
Zed A. Shaw
fcd1bc589c Make a function to access overlay cells Closes #35. 2025-06-26 23:17:53 -04:00
Zed A. Shaw
f559b5a39d Fixed the problem where the only way to complete a grab/drop operation was to capture the MOUSE_CLICK directly. Solution was to move the mouse processing out of DNDLoot and only handle the MOUSE_MOVE/DRAG. 2025-06-24 11:33:37 -04:00
Zed A. Shaw
2aa4f0a2e8 Finally can pick things up, but it's really bad so far. Need a bunch of refactoring in how the collision system works, and make it so collision and maps can have multiple entities in the same square. 2025-06-12 13:06:36 -04:00
Zed A. Shaw
dfc6aa08e9 Loot UI is now mostly formed, just need to get loot into it and make it work. 2025-05-14 11:49:09 -04:00
Zed A. Shaw
8545b8cf1d Simple Loot UI started. 2025-05-14 00:51:53 -04:00
Renamed from overlay_ui.cpp (Browse further)