Zed A. Shaw
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1baca783fc
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Sorted out the animation vs. easing contradiction I believe. Now there's a separate easing_duration that's calculated from the total duration of all frames. Then a easing_position determines where in the total the animation is, which is fed to the asing functions as a ration of easing_position / easing_duration.
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2026-02-21 01:57:33 -05:00 |
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Zed A. Shaw
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80f100f223
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Can now apply a shader using the animation's timer but not sure if there should be shaders on animations or outside or both.
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2026-02-09 13:58:28 -05:00 |
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Zed A. Shaw
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0d481a5ab7
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Animator won't crash anymore when there's an error, and instead displays an error message.
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2026-02-07 13:05:24 -05:00 |
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Zed A. Shaw
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46f34828e4
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Sound is now working, and the animator tools will play them and also has mute.
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2026-02-06 13:39:34 -05:00 |
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Zed A. Shaw
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4356b1535e
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Animation tool now lets you cycle through different sequence/transform 'forms' and shows you which one you're viewing.
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2026-02-04 15:10:07 -05:00 |
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Zed A. Shaw
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77643a4bcd
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Can now specify a background to render the sprite on.
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2026-02-04 00:04:17 -05:00 |
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Zed A. Shaw
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961a470844
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Animator now starts off as being the size of the sprite.
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2026-02-03 23:24:39 -05:00 |
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Zed A. Shaw
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c092b82dfc
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Animator tool now has no UI, it just watches the file to change time and reloads.
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2026-02-03 13:03:38 -05:00 |
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Zed A. Shaw
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df730047ac
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Animator tool can now play, stop, loop, and toggle an animation.
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2026-02-02 00:02:10 -05:00 |
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