The autowalker now uses the GOAP AI system to walk the map and do its thing. The code needs a big cleanup, so I might just do a full rewrite based on what I know now.
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3 changed files with 162 additions and 48 deletions
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@ -19,8 +19,7 @@ struct Autowalker {
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bool path_player(Pathing& paths, Point &target_out);
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Point get_current_position();
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void rotate_player(Point current, Point target);
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bool player_has_moved(Point target);
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void process_move();
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void process_move(Pathing& paths);
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Pathing path_to_enemies();
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Pathing path_to_items();
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Pathing path_to_devices();
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