Icons now work way better and don't have the the 'Rayview cuts icons' bug. It actually was a bug in the lel-guecs Sprite class that was using the TextureRect from the source sprite. Now its initialized with the framesize from the .json. This also uses the new guecs::Icon, but I have to fix that as it doesn't scale correctly. Closes #2.

This commit is contained in:
Zed A. Shaw 2025-07-22 15:03:37 -04:00
parent b311713064
commit ff7111b006
22 changed files with 81 additions and 64 deletions

View file

@ -78,7 +78,7 @@ int main(int argc, char *argv[]) {
window.setVerticalSyncEnabled(true);
if(load_sprite) {
sprite_texture = textures::get(sprite_name);
sprite_texture = textures::get_sprite(sprite_name);
sprite_texture.sprite->setPosition({0,0});
auto bounds = sprite_texture.sprite->getLocalBounds();
sf::Vector2f scale{u_resolution.x / bounds.size.x,