Icons now work way better and don't have the the 'Rayview cuts icons' bug. It actually was a bug in the lel-guecs Sprite class that was using the TextureRect from the source sprite. Now its initialized with the framesize from the .json. This also uses the new guecs::Icon, but I have to fix that as it doesn't scale correctly. Closes #2.
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22 changed files with 81 additions and 64 deletions
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@ -78,7 +78,7 @@ int main(int argc, char *argv[]) {
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window.setVerticalSyncEnabled(true);
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if(load_sprite) {
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sprite_texture = textures::get(sprite_name);
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sprite_texture = textures::get_sprite(sprite_name);
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sprite_texture.sprite->setPosition({0,0});
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auto bounds = sprite_texture.sprite->getLocalBounds();
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sf::Vector2f scale{u_resolution.x / bounds.size.x,
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