Icons now work way better and don't have the the 'Rayview cuts icons' bug. It actually was a bug in the lel-guecs Sprite class that was using the TextureRect from the source sprite. Now its initialized with the framesize from the .json. This also uses the new guecs::Icon, but I have to fix that as it doesn't scale correctly. Closes #2.

This commit is contained in:
Zed A. Shaw 2025-07-22 15:03:37 -04:00
parent b311713064
commit ff7111b006
22 changed files with 81 additions and 64 deletions

View file

@ -11,7 +11,7 @@ TEST_CASE("test texture management", "[textures]") {
components::init();
textures::init();
auto spider = textures::get("hairy_spider");
auto spider = textures::get_sprite("hairy_spider");
REQUIRE(spider.sprite != nullptr);
REQUIRE(spider.texture != nullptr);
REQUIRE(spider.frame_size.x == TEXTURE_WIDTH);