Icons now work way better and don't have the the 'Rayview cuts icons' bug. It actually was a bug in the lel-guecs Sprite class that was using the TextureRect from the source sprite. Now its initialized with the framesize from the .json. This also uses the new guecs::Icon, but I have to fix that as it doesn't scale correctly. Closes #2.

This commit is contained in:
Zed A. Shaw 2025-07-22 15:03:37 -04:00
parent b311713064
commit ff7111b006
22 changed files with 81 additions and 64 deletions

View file

@ -42,7 +42,7 @@ TEST_CASE("animation utility API", "[animation]") {
textures::init();
animation::init();
auto blanket = textures::get("ritual_crafting_area");
auto blanket = textures::get_sprite("ritual_crafting_area");
auto anim = animation::load("ritual_blanket");
anim.play();