Icons now work way better and don't have the the 'Rayview cuts icons' bug. It actually was a bug in the lel-guecs Sprite class that was using the TextureRect from the source sprite. Now its initialized with the framesize from the .json. This also uses the new guecs::Icon, but I have to fix that as it doesn't scale correctly. Closes #2.
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22 changed files with 81 additions and 64 deletions
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@ -423,7 +423,7 @@ void Raycaster::draw(sf::RenderTarget& target) {
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}
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void Raycaster::update_sprite(DinkyECS::Entity ent, components::Sprite& sprite) {
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auto sprite_txt = textures::get(sprite.name);
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auto sprite_txt = textures::get_sprite(sprite.name);
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$sprites.insert_or_assign(ent, sprite_txt);
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}
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