Icons now work way better and don't have the the 'Rayview cuts icons' bug. It actually was a bug in the lel-guecs Sprite class that was using the TextureRect from the source sprite. Now its initialized with the framesize from the .json. This also uses the new guecs::Icon, but I have to fix that as it doesn't scale correctly. Closes #2.
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22 changed files with 81 additions and 64 deletions
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@ -80,7 +80,7 @@ namespace gui {
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auto gui_id = $gui.entity(slot);
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auto& sprite = $level.world->get<components::Sprite>(world_entity);
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$gui.set_init<guecs::Sprite>(gui_id, {fmt::format("{}_ICON", sprite.name)});
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$gui.set_init<guecs::Icon>(gui_id, {sprite.name});
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guecs::GrabSource grabber{ world_entity,
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[&, gui_id]() { return remove_slot(gui_id); }};
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grabber.setSprite($gui, gui_id);
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@ -136,7 +136,7 @@ namespace gui {
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inventory.remove(world_entity);
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$gui.remove<guecs::GrabSource>(slot_id);
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$gui.remove<guecs::Sprite>(slot_id);
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$gui.remove<guecs::Icon>(slot_id);
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}
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void StatusUI::swap(guecs::Entity gui_a, guecs::Entity gui_b) {
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