Icons now work way better and don't have the the 'Rayview cuts icons' bug. It actually was a bug in the lel-guecs Sprite class that was using the TextureRect from the source sprite. Now its initialized with the framesize from the .json. This also uses the new guecs::Icon, but I have to fix that as it doesn't scale correctly. Closes #2.

This commit is contained in:
Zed A. Shaw 2025-07-22 15:03:37 -04:00
parent b311713064
commit ff7111b006
22 changed files with 81 additions and 64 deletions

View file

@ -44,7 +44,7 @@ namespace gui {
}
void UI::START(Event) {
$ritual_ui = textures::get("ritual_crafting_area");
$ritual_ui = textures::get_sprite("ritual_crafting_area");
$ritual_ui.sprite->setPosition($gui.get_position());
$ritual_ui.sprite->setTextureRect($ritual_closed_rect);
$ritual_anim = animation::load("ritual_blanket");