Icons now work way better and don't have the the 'Rayview cuts icons' bug. It actually was a bug in the lel-guecs Sprite class that was using the TextureRect from the source sprite. Now its initialized with the framesize from the .json. This also uses the new guecs::Icon, but I have to fix that as it doesn't scale correctly. Closes #2.
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22 changed files with 81 additions and 64 deletions
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@ -44,7 +44,7 @@ namespace gui {
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}
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void UI::START(Event) {
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$ritual_ui = textures::get("ritual_crafting_area");
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$ritual_ui = textures::get_sprite("ritual_crafting_area");
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$ritual_ui.sprite->setPosition($gui.get_position());
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$ritual_ui.sprite->setTextureRect($ritual_closed_rect);
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$ritual_anim = animation::load("ritual_blanket");
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