Icons now work way better and don't have the the 'Rayview cuts icons' bug. It actually was a bug in the lel-guecs Sprite class that was using the TextureRect from the source sprite. Now its initialized with the framesize from the .json. This also uses the new guecs::Icon, but I have to fix that as it doesn't scale correctly. Closes #2.
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@ -24,6 +24,5 @@ namespace gui {
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void update_level(GameLevel &level);
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void log(std::wstring msg);
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void update();
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void save_map(int compass_dir);
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};
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}
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