Icons now work way better and don't have the the 'Rayview cuts icons' bug. It actually was a bug in the lel-guecs Sprite class that was using the TextureRect from the source sprite. Now its initialized with the framesize from the .json. This also uses the new guecs::Icon, but I have to fix that as it doesn't scale correctly. Closes #2.

This commit is contained in:
Zed A. Shaw 2025-07-22 15:03:37 -04:00
parent b311713064
commit ff7111b006
22 changed files with 81 additions and 64 deletions

View file

@ -49,15 +49,6 @@ namespace gui {
$gui.init();
}
void MapViewUI::save_map(int compass_dir) {
(void)compass_dir;
// confirm we get two different maps
auto out_img = $map_render->getTexture().copyToImage();
bool worked = out_img.saveToFile("tmp/map_render.png");
dbc::check(worked, "failed to render map");
}
void MapViewUI::render(sf::RenderWindow &window, int compass_dir) {
$gui.render(window);
System::draw_map($level, $map_tiles, $entity_map);