Icons now work way better and don't have the the 'Rayview cuts icons' bug. It actually was a bug in the lel-guecs Sprite class that was using the TextureRect from the source sprite. Now its initialized with the framesize from the .json. This also uses the new guecs::Icon, but I have to fix that as it doesn't scale correctly. Closes #2.
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22 changed files with 81 additions and 64 deletions
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@ -75,7 +75,7 @@ namespace gui {
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dbc::check($level.world->has<components::Sprite>(item),
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"item in inventory UI doesn't exist in world. New level?");
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auto& sprite = $level.world->get<components::Sprite>(item);
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$gui.set_init<guecs::Sprite>(id, {fmt::format("{}_ICON", sprite.name)});
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$gui.set_init<guecs::Icon>(id, {sprite.name});
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guecs::GrabSource grabber{
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item, [&, id]() { return remove_slot(id); }};
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@ -84,7 +84,7 @@ namespace gui {
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} else {
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// BUG: fix remove so it's safe to call on empty
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if($gui.has<guecs::GrabSource>(id)) {
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$gui.remove<guecs::Sprite>(id);
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$gui.remove<guecs::Icon>(id);
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$gui.remove<guecs::GrabSource>(id);
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}
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