Icons now work way better and don't have the the 'Rayview cuts icons' bug. It actually was a bug in the lel-guecs Sprite class that was using the TextureRect from the source sprite. Now its initialized with the framesize from the .json. This also uses the new guecs::Icon, but I have to fix that as it doesn't scale correctly. Closes #2.

This commit is contained in:
Zed A. Shaw 2025-07-22 15:03:37 -04:00
parent b311713064
commit ff7111b006
22 changed files with 81 additions and 64 deletions

View file

@ -347,7 +347,6 @@ namespace gui {
if(!sound::playing("ambient_1")) sound::play("ambient_1", true);
$debug_ui.debug();
shaders::reload();
$map_ui.save_map($main_ui.$compass_dir);
break;
case KEY::O:
autowalking = true;