Icons now work way better and don't have the the 'Rayview cuts icons' bug. It actually was a bug in the lel-guecs Sprite class that was using the TextureRect from the source sprite. Now its initialized with the framesize from the .json. This also uses the new guecs::Icon, but I have to fix that as it doesn't scale correctly. Closes #2.
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22 changed files with 81 additions and 64 deletions
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@ -347,7 +347,6 @@ namespace gui {
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if(!sound::playing("ambient_1")) sound::play("ambient_1", true);
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$debug_ui.debug();
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shaders::reload();
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$map_ui.save_map($main_ui.$compass_dir);
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break;
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case KEY::O:
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autowalking = true;
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