Icons now work way better and don't have the the 'Rayview cuts icons' bug. It actually was a bug in the lel-guecs Sprite class that was using the TextureRect from the source sprite. Now its initialized with the framesize from the .json. This also uses the new guecs::Icon, but I have to fix that as it doesn't scale correctly. Closes #2.

This commit is contained in:
Zed A. Shaw 2025-07-22 15:03:37 -04:00
parent b311713064
commit ff7111b006
22 changed files with 81 additions and 64 deletions

View file

@ -9,10 +9,11 @@ namespace sfml {
public:
Backend();
guecs::SpriteTexture texture_get(const string& name);
guecs::SpriteTexture get_sprite(const string& name);
guecs::SpriteTexture get_icon(const string& name);
void sound_play(const string& name);
void sound_stop(const string& name);
std::shared_ptr<sf::Shader> shader_get(const std::string& name);
std::shared_ptr<sf::Shader> get_shader(const std::string& name);
bool shader_updated();
guecs::Theme theme();
};