Icons now work way better and don't have the the 'Rayview cuts icons' bug. It actually was a bug in the lel-guecs Sprite class that was using the TextureRect from the source sprite. Now its initialized with the framesize from the .json. This also uses the new guecs::Icon, but I have to fix that as it doesn't scale correctly. Closes #2.
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22 changed files with 81 additions and 64 deletions
13
backend.cpp
13
backend.cpp
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@ -8,9 +8,14 @@
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namespace sfml {
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using namespace nlohmann;
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guecs::SpriteTexture Backend::texture_get(const string& name) {
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auto sp = textures::get(name);
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return {sp.sprite, sp.texture};
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guecs::SpriteTexture Backend::get_sprite(const string& name) {
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auto sp = textures::get_sprite(name);
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return {sp.sprite, sp.texture, sp.frame_size};
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}
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guecs::SpriteTexture Backend::get_icon(const string& name) {
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auto sp = textures::get_icon(name);
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return {sp.sprite, sp.texture, sp.frame_size};
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}
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Backend::Backend() {
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@ -27,7 +32,7 @@ namespace sfml {
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sound::stop(name);
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}
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std::shared_ptr<sf::Shader> Backend::shader_get(const std::string& name) {
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std::shared_ptr<sf::Shader> Backend::get_shader(const std::string& name) {
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return shaders::get(name);
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}
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