Icons now work way better and don't have the the 'Rayview cuts icons' bug. It actually was a bug in the lel-guecs Sprite class that was using the TextureRect from the source sprite. Now its initialized with the framesize from the .json. This also uses the new guecs::Icon, but I have to fix that as it doesn't scale correctly. Closes #2.

This commit is contained in:
Zed A. Shaw 2025-07-22 15:03:37 -04:00
parent b311713064
commit ff7111b006
22 changed files with 81 additions and 64 deletions

View file

@ -80,11 +80,6 @@
"frame_width": 256,
"frame_height": 256
},
"torch_horizontal_floor_ICON":
{"path": "assets/icons/torch_crappy_ICON.png",
"frame_width": 128,
"frame_height": 128
},
"peasant_girl":
{"path": "assets/sprites/peasant_girl_2.png",
"frame_width": 256,
@ -100,11 +95,6 @@
"frame_width": 256,
"frame_height": 256
},
"healing_potion_small_ICON":
{"path": "assets/icons/healing_potion_small_ICON.png",
"frame_width": 128,
"frame_height": 128
},
"well_down":
{"path": "assets/sprites/well_down.png",
"frame_width": 256,