Capturing attack clicks so now just have to make my own FSM for the minigame.

This commit is contained in:
Zed A. Shaw 2025-09-27 14:10:25 -04:00
parent 231adb6335
commit fdc0bcdb3b
4 changed files with 13 additions and 7 deletions

View file

@ -34,5 +34,6 @@ namespace boss {
void position_sprite(SpriteTexture& st, const std::string& name, float scale, bool at_mid=false);
bool boss_dead();
void run_systems();
void attack(int attack_id);
};
}