Capturing attack clicks so now just have to make my own FSM for the minigame.
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4 changed files with 13 additions and 7 deletions
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@ -34,5 +34,6 @@ namespace boss {
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void position_sprite(SpriteTexture& st, const std::string& name, float scale, bool at_mid=false);
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bool boss_dead();
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void run_systems();
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void attack(int attack_id);
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};
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}
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