Prep for fixing the spatialmap to allow for entities without collision to still be in the space.
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7 changed files with 27 additions and 53 deletions
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@ -16,7 +16,6 @@ namespace System {
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void enemy_pathing(GameLevel &level);
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void enemy_ai_initialize(GameLevel &level);
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void init_positions(World &world, SpatialMap &collider);
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void device(World &world, Entity actor, Entity item);
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void plan_motion(World& world, Position move_to);
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Entity spawn_item(World& world, const string& name);
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