Prep for fixing the spatialmap to allow for entities without collision to still be in the space.

This commit is contained in:
Zed A. Shaw 2025-07-29 02:13:29 -04:00
parent d93bc1615c
commit fd53f92fe6
7 changed files with 27 additions and 53 deletions

View file

@ -16,7 +16,6 @@ namespace System {
void enemy_pathing(GameLevel &level);
void enemy_ai_initialize(GameLevel &level);
void init_positions(World &world, SpatialMap &collider);
void device(World &world, Entity actor, Entity item);
void plan_motion(World& world, Position move_to);
Entity spawn_item(World& world, const string& name);