Enemies how fight back when cornered, either by being blocked by another enemy or when at a dead end walls.
This commit is contained in:
parent
586343a614
commit
fc8e65f4d6
3 changed files with 8 additions and 3 deletions
|
@ -102,16 +102,20 @@ void System::enemy_pathing() {
|
|||
if(ent != level.player) {
|
||||
auto& enemy_ai = world.get<ai::EntityAI>(ent);
|
||||
Point out = position.location; // copy
|
||||
bool found_path = false;
|
||||
|
||||
if(enemy_ai.wants_to("find_enemy")) {
|
||||
map.random_walk(out, motion.random, PATHING_TOWARD);
|
||||
found_path = map.random_walk(out, motion.random, PATHING_TOWARD);
|
||||
} else if(enemy_ai.wants_to("run_away")) {
|
||||
map.random_walk(out, motion.random, PATHING_AWAY);
|
||||
found_path = map.random_walk(out, motion.random, PATHING_AWAY);
|
||||
} else {
|
||||
motion = {0,0};
|
||||
return; // enemy doesn't want to move
|
||||
}
|
||||
|
||||
enemy_ai.set_state("cant_move", !found_path);
|
||||
enemy_ai.update();
|
||||
|
||||
motion = { int(out.x - position.location.x), int(out.y - position.location.y)};
|
||||
}
|
||||
});
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue