Pathing in either diagonal or simple motion works.
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3 changed files with 34 additions and 20 deletions
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@ -8,6 +8,7 @@
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#include "game_level.hpp"
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#include <chrono>
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#include <thread>
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#include "rand.hpp"
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using namespace fmt;
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using namespace nlohmann;
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@ -46,25 +47,25 @@ TEST_CASE("multiple targets can path", "[pathing]") {
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});
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paths.compute_paths(walls_copy);
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bool diag = Random::uniform<int>(0, 1);
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auto pos = GameDB::player_position().location;
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auto found = paths.find_path(pos, PATHING_TOWARD, false);
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auto found = paths.find_path(pos, PATHING_TOWARD, diag);
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while(found == PathingResult::CONTINUE) {
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fmt::println("\033[2J\033[1;1H");
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matrix::dump("failed paths", paths.$paths, pos.x, pos.y);
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// fmt::println("\033[2J\033[1;1H");
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// matrix::dump(diag ? "diag" : "simple", paths.$paths, pos.x, pos.y);
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std::this_thread::sleep_for(200ms);
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found = paths.find_path(pos, PATHING_TOWARD, false);
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found = paths.find_path(pos, PATHING_TOWARD, diag);
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}
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fmt::println("\033[2J\033[1;1H");
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matrix::dump("failed paths", paths.$paths, pos.x, pos.y);
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// fmt::println("\033[2J\033[1;1H");
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// matrix::dump(diag ? "diag" : "simple", paths.$paths, pos.x, pos.y);
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if(found == PathingResult::FOUND) {
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fmt::println("FOUND!");
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} else if(found == PathingResult::FAIL) {
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fmt::println("FAILED!");
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std::this_thread::sleep_for(20000ms);
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} else if(found == PathingResult::FAIL && !diag) {
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REQUIRE(found != PathingResult::FAIL);
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}
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}
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