There's now a Collision component that determines collision if its set. Closes #72.
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6 changed files with 27 additions and 13 deletions
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@ -8,6 +8,7 @@
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},
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{"_type": "Combat", "hp": 200, "max_hp": 200, "damage": 10, "dead": false},
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{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
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{"_type": "Collision", "has": true},
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{"_type": "LightSource", "strength": 35, "radius": 2.0}
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]
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},
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@ -18,6 +19,7 @@
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"background": "color:transparent"
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},
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{"_type": "Combat", "hp": 20, "max_hp": 20, "damage": 1, "dead": false},
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{"_type": "Collision", "has": true},
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{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
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{"_type": "EnemyConfig", "ai_script": "Enemy::actions", "ai_start_name": "Enemy::initial_state", "ai_goal_name": "Enemy::final_state"},
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{"_type": "Personality", "hearing_distance": 5, "tough": false},
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@ -33,6 +35,7 @@
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"background": "color:transparent"
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},
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{"_type": "Combat", "hp": 20, "max_hp": 20, "damage": 1, "dead": false},
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{"_type": "Collision", "has": true},
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{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
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{"_type": "EnemyConfig", "ai_script": "Enemy::actions", "ai_start_name": "Enemy::initial_state", "ai_goal_name": "Enemy::final_state"},
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{"_type": "Personality", "hearing_distance": 5, "tough": true},
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@ -48,6 +51,7 @@
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"background": "color:transparent"
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},
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{"_type": "Combat", "hp": 40, "max_hp": 40, "damage": 10, "dead": false},
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{"_type": "Collision", "has": true},
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{"_type": "Motion", "dx": 0, "dy": 0, "random": true},
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{"_type": "EnemyConfig", "ai_script": "Enemy::actions", "ai_start_name": "Enemy::initial_state", "ai_goal_name": "Enemy::final_state"},
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{"_type": "Personality", "hearing_distance": 5, "tough": true},
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@ -63,6 +67,7 @@
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"background": "color:transparent"
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},
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{"_type": "Combat", "hp": 50, "max_hp": 50, "damage": 2, "dead": false},
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{"_type": "Collision", "has": true},
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{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
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{"_type": "EnemyConfig", "ai_script": "Enemy::actions", "ai_start_name": "Enemy::initial_state", "ai_goal_name": "Enemy::final_state"},
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{"_type": "Personality", "hearing_distance": 5, "tough": false},
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@ -78,6 +83,7 @@
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"background": "color:transparent"
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},
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{"_type": "Combat", "hp": 20, "max_hp": 20, "damage": 20, "dead": false},
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{"_type": "Collision", "has": true},
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{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
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{"_type": "EnemyConfig", "ai_script": "Enemy::actions", "ai_start_name": "Enemy::initial_state", "ai_goal_name": "Enemy::final_state"},
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{"_type": "Personality", "hearing_distance": 5, "tough": true},
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