Loot boxes now have ritual items and you can click on them, or the enemy just dies.
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6 changed files with 53 additions and 34 deletions
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@ -28,12 +28,12 @@ namespace System {
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std::shared_ptr<sf::Shader> sprite_effect(GameLevel &level, Entity entity);
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void player_status(GameLevel &level);
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void distribute_loot(World &world, Entity& ent, nlohmann::json& entity_data);
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void distribute_loot(GameLevel &level, Entity& ent);
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void pickup(GameLevel &level, Entity entity);
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bool place_in_container(World& world, Entity cont_id, const string& name, Entity world_entity);
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void remove_from_container(World& world, Entity cont_id, const string& name);
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void remove_from_world(GameLevel &level, Entity entity);
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}
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