Add an ability to mark the main UI dirty so that it forces a render at specific times.
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6 changed files with 20 additions and 8 deletions
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@ -6,7 +6,7 @@
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"foreground": [255, 200, 125],
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"background": [30, 20, 75]
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},
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{"_type": "Combat", "hp": 200, "max_hp": 200, "damage": 15, "dead": false},
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{"_type": "Combat", "hp": 200, "max_hp": 200, "damage": 50, "dead": false},
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{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
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{"_type": "LightSource", "strength": 50, "radius": 1.0},
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{"_type": "EnemyConfig", "hearing_distance": 5},
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@ -10,7 +10,8 @@
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"foreground": [24, 120, 189],
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"background": [230,120, 120]
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},
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{"_type": "Sprite", "name": "torch_horizontal_floor"}
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{"_type": "Sprite", "name": "torch_horizontal_floor"},
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{"_type": "Sound", "attack": "pickup", "death": "blank"}
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]
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},
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"SWORD_RUSTY": {
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@ -38,7 +39,8 @@
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"background": [150, 100, 189]
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},
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{"_type": "Loot", "amount": 10},
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{"_type": "Sprite", "name": "barrel_small"}
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{"_type": "Sprite", "name": "barrel_small"},
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{"_type": "Sound", "attack": "pickup", "death": "blank"}
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],
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"inventory_count": 1
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},
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@ -53,7 +55,8 @@
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"background": [24, 205, 210]
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},
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{"_type": "LightSource", "strength": 60, "radius": 1.8},
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{"_type": "Sprite", "name": "torch_pillar"}
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{"_type": "Sprite", "name": "torch_pillar"},
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{"_type": "Sound", "attack": "pickup", "death": "blank"}
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]
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},
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"POTION_HEALING_SMALL": {
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@ -67,7 +70,8 @@
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"background": [255, 205, 189]
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},
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{"_type": "Curative", "hp": 200},
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{"_type": "Sprite", "name": "healing_potion_small"}
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{"_type": "Sprite", "name": "healing_potion_small"},
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{"_type": "Sound", "attack": "pickup", "death": "blank"}
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]
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},
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"GRAVE_STONE": {
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@ -81,7 +85,8 @@
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"background": [24, 205, 189]
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},
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{"_type": "Loot", "amount": 10},
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{"_type": "Sprite", "name": "grave_stone"}
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{"_type": "Sprite", "name": "grave_stone"},
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{"_type": "Sound", "attack": "pickup", "death": "blank"}
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]
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}
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}
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