Basic combat system prototype works, but needs more GUI love to really work in the game.
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@ -18,4 +18,6 @@ namespace System {
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void device(DinkyECS::World &world, DinkyECS::Entity actor, DinkyECS::Entity item);
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void plan_motion(DinkyECS::World& world, Point move_to);
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void draw_entities(DinkyECS::World &world, Map &map, const Matrix &lights, ftxui::Canvas &canvas, const Point &cam_orig, size_t view_x, size_t view_y);
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void combat(GameLevel &level);
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}
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