Basic combat system prototype works, but needs more GUI love to really work in the game.

This commit is contained in:
Zed A. Shaw 2025-02-14 10:18:45 -05:00
parent bfd2718cc9
commit f8dd5d816f
3 changed files with 35 additions and 0 deletions

View file

@ -130,6 +130,34 @@ void System::death(GameLevel &level) {
});
}
void System::combat(GameLevel &level) {
auto &collider = *level.collision;
auto &world = *level.world;
auto player = world.get_the<Player>();
const auto& player_position = world.get<Position>(player.entity);
auto& player_combat = world.get<Combat>(player.entity);
// this is guaranteed to not return the given position
auto [found, nearby] = collider.neighbors(player_position.location);
if(found) {
for(auto entity : nearby) {
if(world.has<Combat>(entity)) {
auto& enemy_combat = world.get<Combat>(entity);
Events::Combat result {
player_combat.attack(enemy_combat),
enemy_combat.attack(player_combat)
};
world.send<Events::GUI>(Events::GUI::COMBAT, entity, result);
}
}
}
}
void System::collision(GameLevel &level) {
auto &collider = *level.collision;
auto &world = *level.world;