Arena is working with the new animate2 but boss/fight.cpp needs a complete overhaul.

This commit is contained in:
Zed A. Shaw 2026-02-15 12:04:53 -05:00
parent ba91929bfd
commit f8a8033890
2 changed files with 1 additions and 5 deletions

View file

@ -150,11 +150,9 @@ namespace boss {
$ui.move_actor("player", player_move); $ui.move_actor("player", player_move);
if(result.player_did > 0) { if(result.player_did > 0) {
$ui.animate_actor("player", "attack"); $ui.animate_actor("player", "attack");
$ui.animate_actor("boss", "hurt");
} else { } else {
// NO need a no animation event // NO need a no animation event
$ui.animate_actor("player", "idle"); $ui.animate_actor("player", "idle");
$ui.animate_actor("boss", "idle");
} }
$ui.damage("player", "boss", result.player_did); $ui.damage("player", "boss", result.player_did);
} break; } break;
@ -164,11 +162,9 @@ namespace boss {
$ui.move_actor("boss", boss_move); $ui.move_actor("boss", boss_move);
if(result.enemy_did > 0) { if(result.enemy_did > 0) {
$ui.animate_actor("boss", "attack"); $ui.animate_actor("boss", "attack");
$ui.animate_actor("player", "hurt");
} else { } else {
// NO need a no animation event // NO need a no animation event
$ui.animate_actor("boss", "idle"); $ui.animate_actor("boss", "idle");
$ui.animate_actor("player", "idle");
} }
$ui.damage("boss", "player", result.enemy_did); $ui.damage("boss", "player", result.enemy_did);
} break; } break;

View file

@ -122,10 +122,10 @@ namespace scene {
void Engine::animate_actor(const std::string& actor, const std::string& form) { void Engine::animate_actor(const std::string& actor, const std::string& form) {
auto& config = actor_config(actor); auto& config = actor_config(actor);
config.anim.set_form(form);
if(!config.anim.playing) { if(!config.anim.playing) {
config.anim.play(); config.anim.play();
config.anim.set_form(form);
} }
} }