Better map generation and a test that re-rolls maps that aren't valid to figure out the stats of map gen failures.
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parent
8090251a71
commit
f85ae8a6c6
12 changed files with 131 additions and 76 deletions
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@ -296,7 +296,7 @@ int error_usage() {
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int main(int argc, char* argv[]) {
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ai::init("ai");
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components::init();
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sfml::Backend backend;
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gui::Backend backend;
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guecs::init(&backend);
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shaders::init();
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@ -23,7 +23,7 @@ void craft_weapon() {
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int main(int, char*[]) {
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shaders::init();
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components::init();
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sfml::Backend backend;
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gui::Backend backend;
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guecs::init(&backend);
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ai::init("ai");
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GameDB::init();
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@ -11,7 +11,7 @@
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int main(int, char*[]) {
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components::init();
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sfml::Backend backend;
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gui::Backend backend;
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guecs::init(&backend);
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cinematic::init();
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sound::init();
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