Better map generation and a test that re-rolls maps that aren't valid to figure out the stats of map gen failures.

This commit is contained in:
Zed A. Shaw 2026-03-11 12:31:51 -04:00
parent 8090251a71
commit f85ae8a6c6
12 changed files with 131 additions and 76 deletions

View file

@ -296,7 +296,7 @@ int error_usage() {
int main(int argc, char* argv[]) {
ai::init("ai");
components::init();
sfml::Backend backend;
gui::Backend backend;
guecs::init(&backend);
shaders::init();

View file

@ -23,7 +23,7 @@ void craft_weapon() {
int main(int, char*[]) {
shaders::init();
components::init();
sfml::Backend backend;
gui::Backend backend;
guecs::init(&backend);
ai::init("ai");
GameDB::init();

View file

@ -11,7 +11,7 @@
int main(int, char*[]) {
components::init();
sfml::Backend backend;
gui::Backend backend;
guecs::init(&backend);
cinematic::init();
sound::init();