BattleEngine is now connected to the boss::UI so as you click it'll continually run the plan and figure out the AI actions.

This commit is contained in:
Zed A. Shaw 2025-12-05 00:51:35 -05:00
parent a38bb5b691
commit f839edcd56
10 changed files with 112 additions and 56 deletions

View file

@ -23,7 +23,7 @@ namespace combat {
};
struct BattleResult {
Combatant state;
Combatant enemy;
std::string wants_to;
int cost;
BattleHostState host_state;