BattleEngine is now connected to the boss::UI so as you click it'll continually run the plan and figure out the AI actions.
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10 changed files with 112 additions and 56 deletions
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@ -23,7 +23,7 @@ namespace combat {
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};
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struct BattleResult {
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Combatant state;
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Combatant enemy;
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std::string wants_to;
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int cost;
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BattleHostState host_state;
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