BattleEngine is now connected to the boss::UI so as you click it'll continually run the plan and figure out the AI actions.
This commit is contained in:
parent
a38bb5b691
commit
f839edcd56
10 changed files with 112 additions and 56 deletions
|
|
@ -9,6 +9,7 @@
|
|||
{"_type": "Combat", "hp": 200, "max_hp": 200, "ap": 0, "max_ap": 12, "ap_delta": 6, "damage": 10, "dead": false},
|
||||
{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
|
||||
{"_type": "Collision", "has": true},
|
||||
{"_type": "EnemyConfig", "ai_script": "Host::actions", "ai_start_name": "Host::initial_state", "ai_goal_name": "Host::final_state"},
|
||||
{"_type": "LightSource", "strength": 35, "radius": 2.0}
|
||||
]
|
||||
},
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue