Finally have inventory not crashing for most edge cases. This solves many bugs but mostly closes #58.

This commit is contained in:
Zed A. Shaw 2025-07-07 13:25:17 -04:00
parent 601f3331ed
commit f64b202ee7
9 changed files with 90 additions and 43 deletions

View file

@ -12,7 +12,6 @@ namespace gui {
public:
guecs::UI $gui;
GameLevel $level;
std::unordered_map<guecs::Entity, std::string> $slot_to_name;
ritual::UI $ritual_ui;
explicit StatusUI(GameLevel level);