Finally have inventory not crashing for most edge cases. This solves many bugs but mostly closes #58.

This commit is contained in:
Zed A. Shaw 2025-07-07 13:25:17 -04:00
parent 601f3331ed
commit f64b202ee7
9 changed files with 90 additions and 43 deletions

View file

@ -13,7 +13,6 @@ namespace gui {
bool active = false;
guecs::UI $gui;
GameLevel $level;
std::unordered_map<guecs::Entity, std::string> $slot_to_name;
DinkyECS::Entity $temp_loot;
DinkyECS::Entity $target;
@ -34,5 +33,7 @@ namespace gui {
bool place_slot(guecs::Entity gui_id, DinkyECS::Entity world_entity);
void add_loose_item(DinkyECS::Entity entity);
bool drop_item(DinkyECS::Entity item_id);
bool occupied(guecs::Entity gui_id);
void swap(guecs::Entity gui_a, guecs::Entity gui_b);
};
}