Fixed the problem where the only way to complete a grab/drop operation was to capture the MOUSE_CLICK directly. Solution was to move the mouse processing out of DNDLoot and only handle the MOUSE_MOVE/DRAG.
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6 changed files with 32 additions and 43 deletions
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@ -26,6 +26,7 @@ namespace gui {
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MOUSE_DRAG=21,
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MOUSE_DRAG_START=22,
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MOUSE_DROP=23,
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KEY_PRESS=24
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KEY_PRESS=24,
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AIM_CLICK=25
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};
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}
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