Ready to refactor the tilemap so I can stylize different parts of the maps generated.
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parent
96a585220b
commit
f45dbe8c48
3 changed files with 6 additions and 6 deletions
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@ -95,17 +95,17 @@
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"frame_width": 256,
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"frame_height": 256
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},
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"wall":
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"moss_wall":
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{"path": "assets/glowing_moss_wall-256.png",
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"frame_width": 256,
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"frame_height": 256
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},
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"lava_floor":
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"floor":
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{"path": "assets/floor_tile_test-256.png",
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"frame_width": 256,
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"frame_height": 256
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},
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"floor":
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"lava_floor":
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{"path": "assets/lava_floor-256.png",
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"frame_width": 256,
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"frame_height": 256
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@ -11,14 +11,14 @@
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"foreground": [230, 20, 30],
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"background": [230, 20, 120],
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"collision": true,
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"display": 9608
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"display": 8820
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},
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"WALL_PLAIN": {
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"texture": "assets/wall_texture_test-256.png",
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"foreground": [230, 20, 30],
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"background": [230, 20, 120],
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"collision": true,
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"display": 37
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"display": 9608
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},
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"WALL_VINES": {
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"texture": "assets/wall_with_vines-256.png",
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@ -48,7 +48,7 @@ void TileMap::set_tile(size_t x, size_t y, string tile_name) {
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void TileMap::load(matrix::Matrix &walls) {
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for(matrix::each_cell it{walls}; it.next();) {
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string tile_name = walls[it.y][it.x] == SPACE_VALUE ? "FLOOR_TILE" : "WALL_MOSS";
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string tile_name = walls[it.y][it.x] == SPACE_VALUE ? "FLOOR_TILE" : "WALL_PLAIN";
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set_tile(it.x, it.y, tile_name);
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}
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}
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