Enemy AI is now prototyped and can find the player and attack them.
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6 changed files with 78 additions and 38 deletions
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@ -11,6 +11,7 @@ namespace System {
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void motion(GameLevel &level);
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void collision(GameLevel &level);
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void death(GameLevel &level, components::ComponentMap& components);
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void generate_paths(GameLevel &level);
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void enemy_pathing(GameLevel &level);
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void enemy_ai(GameLevel &level);
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