Enemy AI is now prototyped and can find the player and attack them.

This commit is contained in:
Zed A. Shaw 2025-03-14 13:41:22 -04:00
parent ad71631809
commit f3e157a0f7
6 changed files with 78 additions and 38 deletions

View file

@ -11,6 +11,7 @@ namespace System {
void motion(GameLevel &level);
void collision(GameLevel &level);
void death(GameLevel &level, components::ComponentMap& components);
void generate_paths(GameLevel &level);
void enemy_pathing(GameLevel &level);
void enemy_ai(GameLevel &level);