Intermediate refactor to move everything over to using the textures module rather than everyone using one TexturePack thing.
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23 changed files with 129 additions and 64 deletions
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@ -8,9 +8,7 @@ using namespace guecs;
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TEST_CASE("prototype one gui", "[ecs-gui]") {
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guecs::UI gui;
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TexturePack textures;
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textures.load_sprites();
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textures::init();
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gui.position(0, 0, 1000, 500);
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gui.layout("[test1|test2|test3][test4|_|test5]");
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@ -24,7 +22,7 @@ TEST_CASE("prototype one gui", "[ecs-gui]") {
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world.set<Textual>(button, {name});
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}
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gui.init(textures);
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gui.init();
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// at this point it's mostly ready but I'd need to render it to a window real quick
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sf::RenderWindow window;
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17
tests/textures.cpp
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17
tests/textures.cpp
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@ -0,0 +1,17 @@
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#include <catch2/catch_test_macros.hpp>
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#include <fmt/core.h>
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#include <string>
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#include "textures2.hpp"
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using namespace fmt;
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TEST_CASE("test texture management", "[textures]") {
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textures::init();
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auto spider = textures::get("hairy_spider");
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auto image = textures::load_image("assets/hairy_spider-256.png");
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auto img_ptr = textures::get_surface(0);
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REQUIRE(img_ptr != nullptr);
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}
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