Intermediate refactor to move everything over to using the textures module rather than everyone using one TexturePack thing.

This commit is contained in:
Zed A. Shaw 2025-02-21 03:00:56 -05:00
parent 6c1d851e85
commit f3e1413022
23 changed files with 129 additions and 64 deletions

View file

@ -8,9 +8,8 @@ namespace gui {
using namespace guecs;
using std::string;
OverlayUI::OverlayUI(GameLevel level, TexturePack& textures) :
$level(level),
$textures(textures)
OverlayUI::OverlayUI(GameLevel level) :
$level(level)
{
$gui.position(RAY_VIEW_X, RAY_VIEW_Y, RAY_VIEW_WIDTH, RAY_VIEW_HEIGHT);
$gui.layout(
@ -28,7 +27,7 @@ namespace gui {
auto region = $gui.entity(name);
world.set<lel::Cell>(region, cell);
}
$gui.init($textures);
$gui.init();
}
void OverlayUI::draw(sf::RenderWindow& window) {
@ -39,7 +38,7 @@ namespace gui {
auto ent = $gui.entity(region);
Sprite blood{sprite_name};
auto& cell = $gui.cell_for(ent);
blood.init(cell, $textures);
blood.init(cell);
$gui.set<guecs::Sprite>(ent, blood);
}