Intermediate refactor to move everything over to using the textures module rather than everyone using one TexturePack thing.

This commit is contained in:
Zed A. Shaw 2025-02-21 03:00:56 -05:00
parent 6c1d851e85
commit f3e1413022
23 changed files with 129 additions and 64 deletions

View file

@ -13,7 +13,7 @@ namespace gui {
FSM::FSM() :
$window(sf::VideoMode({SCREEN_WIDTH, SCREEN_HEIGHT}), "Zed's Raycaster Thing"),
$main_ui($window, $levels.current(), $textures),
$main_ui($window, $levels.current()),
$renderer($window),
$level($levels.current()),
$map_ui($level),
@ -21,8 +21,6 @@ namespace gui {
$status_ui($level),
$font{FONT_FILE_NAME}
{
$textures.load_tiles();
$textures.load_sprites();
}
void FSM::event(Event ev) {
@ -45,8 +43,8 @@ namespace gui {
$main_ui.init();
$combat_ui.render($textures);
$status_ui.render($textures);
$combat_ui.render();
$status_ui.render();
$status_ui.log("Welcome to the game!");
$renderer.init_terminal();