More on the boss fight sytem, just a basic FSM going.
This commit is contained in:
parent
a0861a8f57
commit
f33e14f2cf
7 changed files with 91 additions and 32 deletions
|
|
@ -22,7 +22,7 @@
|
|||
{"_type": "Collision", "has": true},
|
||||
{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
|
||||
{"_type": "EnemyConfig", "ai_script": "Enemy::actions", "ai_start_name": "Enemy::initial_state", "ai_goal_name": "Enemy::final_state"},
|
||||
{"_type": "Personality", "hearing_distance": 5, "tough": true},
|
||||
{"_type": "Personality", "hearing_distance": 5, "tough": false},
|
||||
{"_type": "Sprite", "name": "gold_savior", "width": 256, "height": 256, "width": 256, "height": 256, "scale": 1.0},
|
||||
{"_type": "Sound", "attack": "Sword_Hit_2", "death": "Humanoid_Death_1"}
|
||||
]
|
||||
|
|
@ -67,7 +67,7 @@
|
|||
{"_type": "Collision", "has": true},
|
||||
{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
|
||||
{"_type": "EnemyConfig", "ai_script": "Enemy::actions", "ai_start_name": "Enemy::initial_state", "ai_goal_name": "Enemy::final_state"},
|
||||
{"_type": "Personality", "hearing_distance": 5, "tough": true},
|
||||
{"_type": "Personality", "hearing_distance": 5, "tough": false},
|
||||
{"_type": "Sprite", "name": "rat_with_sword", "width": 256, "height": 256, "scale": 1.0},
|
||||
{"_type": "Sound", "attack": "Small_Rat", "death": "Creature_Death_1"}
|
||||
]
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue