way better map/maze debug output.
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8 changed files with 72 additions and 24 deletions
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@ -38,7 +38,7 @@ TEST_CASE("camera control", "[map]") {
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TEST_CASE("map placement test", "[map-fail]") {
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GameDB::init();
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for(int i = 0; i < 5; i++) {
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for(int i = 0; i < 20; i++) {
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auto& level = GameDB::create_level();
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for(size_t rnum = 0; rnum < level.map->room_count(); rnum++) {
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