way better map/maze debug output.
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3394de064c
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8 changed files with 72 additions and 24 deletions
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@ -46,6 +46,9 @@ constexpr int INV_SPACE = 1;
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constexpr int WALL_VALUE = 1;
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constexpr int SPACE_VALUE = 0;
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constexpr int WALL_PATH_LIMIT = 1000;
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constexpr int ROOM_SPACE_VALUE = 1001;
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constexpr int DOOR_VALUE = 1002;
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constexpr int DEAD_END_VALUE = 1003;
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constexpr int WALL_LIGHT_LEVEL = 3;
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constexpr int WORLDBUILD_DIVISION = 4;
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constexpr int WORLDBUILD_SHRINK = 2;
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@ -68,8 +71,8 @@ constexpr int COMBAT_UI_Y = RAY_VIEW_HEIGHT;
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constexpr int COMBAT_UI_WIDTH = RAY_VIEW_WIDTH ;
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constexpr int COMBAT_UI_HEIGHT = SCREEN_HEIGHT - RAY_VIEW_HEIGHT;
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constexpr int INITIAL_MAP_W = 17;
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constexpr int INITIAL_MAP_H = 15;
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constexpr int INITIAL_MAP_W = 25;
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constexpr int INITIAL_MAP_H = 25;
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constexpr float DEFAULT_ROTATE=0.25f;
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