way better map/maze debug output.

This commit is contained in:
Zed A. Shaw 2026-03-15 00:09:47 -04:00
parent 3394de064c
commit f304538325
8 changed files with 72 additions and 24 deletions

View file

@ -46,6 +46,9 @@ constexpr int INV_SPACE = 1;
constexpr int WALL_VALUE = 1;
constexpr int SPACE_VALUE = 0;
constexpr int WALL_PATH_LIMIT = 1000;
constexpr int ROOM_SPACE_VALUE = 1001;
constexpr int DOOR_VALUE = 1002;
constexpr int DEAD_END_VALUE = 1003;
constexpr int WALL_LIGHT_LEVEL = 3;
constexpr int WORLDBUILD_DIVISION = 4;
constexpr int WORLDBUILD_SHRINK = 2;
@ -68,8 +71,8 @@ constexpr int COMBAT_UI_Y = RAY_VIEW_HEIGHT;
constexpr int COMBAT_UI_WIDTH = RAY_VIEW_WIDTH ;
constexpr int COMBAT_UI_HEIGHT = SCREEN_HEIGHT - RAY_VIEW_HEIGHT;
constexpr int INITIAL_MAP_W = 17;
constexpr int INITIAL_MAP_H = 15;
constexpr int INITIAL_MAP_W = 25;
constexpr int INITIAL_MAP_H = 25;
constexpr float DEFAULT_ROTATE=0.25f;