Made the components module work like textures and sound so that there's just one constant map of components.

This commit is contained in:
Zed A. Shaw 2025-06-02 23:33:59 -04:00
parent ab391aaa97
commit f208ca946e
10 changed files with 42 additions and 41 deletions

View file

@ -9,7 +9,7 @@ namespace System {
void lighting(GameLevel &level);
void motion(GameLevel &level);
void collision(GameLevel &level);
void death(GameLevel &level, components::ComponentMap& components);
void death(GameLevel &level);
void generate_paths(GameLevel &level);
void enemy_pathing(GameLevel &level);
void enemy_ai_initialize(GameLevel &level);