Made the components module work like textures and sound so that there's just one constant map of components.
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10 changed files with 42 additions and 41 deletions
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@ -9,7 +9,7 @@ namespace System {
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void lighting(GameLevel &level);
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void motion(GameLevel &level);
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void collision(GameLevel &level);
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void death(GameLevel &level, components::ComponentMap& components);
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void death(GameLevel &level);
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void generate_paths(GameLevel &level);
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void enemy_pathing(GameLevel &level);
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void enemy_ai_initialize(GameLevel &level);
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